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Research case study · 6-min read

Uyara - Journaling App
User Research

UYARA had two user personas, both based on assumptions. Before any design started, we ran a 10-question survey with 6 real users to test those assumptions with actual data.

n=6Respondents
10Survey questions
4Archetypes
1Anti-persona
ProductUYARA
Year2026
MethodGoogle Form
Output4 Archetypes
Overview What this project is

Research that decided who a product was for.

UYARA is a mental-wellness product for urban Indians. When I joined the work it had two user personas, and both of them had been written from assumption rather than evidence.

My job was to test those assumptions before any design started. A 10-question survey with six real respondents replaced the guesswork with four archetypes: three to design for, and one to deliberately leave out.

Problem Personas without evidence

You can't design for a user you invented.

Invented personas feel productive. They give a team something to point at in meetings and a reason to stop arguing. The trouble is that everything built on top of them inherits the guess.

UYARA's two personas described a user who journals every day and responds to streaks. Nobody had checked whether that person existed, or whether the people who actually needed the product looked anything like them.

My Role Research and audience strategy

I ran the research and wrote the archetypes.

I wrote the survey, chose the question framing, ran it, read every response, and built the archetype model from the answers. I also wrote the anti-persona, which is the part most teams skip.

The interface designs shown further down were produced by the product team afterwards. They are here to show what the research changed, not as work I'm claiming.

Approach Questions built to disagree with me

Ask in a way that lets the answer be inconvenient.

A survey confirms whatever it is written to confirm. So each question was built to split the group rather than gather agreement, and none of them mentioned journaling, streaks or wellness apps.

Six respondents is a small sample and I treated it as one. The aim was not statistical confidence; it was to find out whether the assumed user showed up at all.

Research 10 questions · real distributions

Each question was designed to reveal differences, not confirm assumptions.

Q01State of mind in bed, lights off
2 Crowded 2 Quiet 2 Numb

OUTCOME  Three different mental states at rest. A crowded mind is not the default. It describes one-third of users.

Q02How organising thoughts feels
2 Relieving 1 Draining 3 Unnecessary

OUTCOME  Half the respondents don’t find self-reflection useful. This became the key signal for the anti-persona.

Q03How they share complex stories
2 Keep to self 2 Wait for call 2 Long text

OUTCOME  4 in 6 avoid typing when processing emotions. This validated voice input as the right default.

Q04Friction with typing when spent
1 Typos 2 Physical effort 2 Performative 1 None

OUTCOME  5 in 6 find typing frustrating when mentally drained. It’s a barrier, not a preference.

Q05Privacy barrier at night
2 Code-switch 2 Overheard 2 Privacy

OUTCOME  4 in 6 can’t speak freely in their environment. A quiet/whisper mode moved from nice-to-have to required.

Q06Fit of Calm / Headspace
3 Don't use 2 Tone-deaf 1 Gets it

OUTCOME  5 in 6 said Calm and Headspace don’t fit their context. There is a clear product gap in the Indian market.

Q07Reaction to missing 3 days
1 Quit 1 Acknowledge 3 Fix streak 1 Scolded

OUTCOME  The audience split evenly. UYARA’s target user is in the half that does not want streak-based mechanics.

Q08 · THE OUTLIERPreferred progress visualisation
5 Calendar with checkmarks 1 Living artefact (tree, garden)

THE FIND  The one person who chose the tree matched every other UYARA target signal: mentally overloaded, distrusts wellness apps, finds typing frustrating. The target user is the minority in this sample, but a large minority in the real world.

Q09Existing workarounds (multi)
1 Voice notes 2 Notes app 1 Rumination 4 Venting to friend

OUTCOME  The real competition is not Calm or Headspace. It’s the Notes app and calling a friend.

Q10If they had a "companion in their pocket"
1 Push discipline 2 External brain 2 Direct advice 1 Quiet notice

OUTCOME  Four different user needs emerged from this one question. Each became the basis for one archetype.

Solution 3 target users · 1 non-target

Three user types to design for. One to consciously exclude.

The survey revealed four consistent patterns: 4 in 6 felt mentally overloaded when trying to rest. 4 in 6 found typing frustrating when tired. 4 in 6 said existing wellness apps don’t fit their context. Only 1 in 6 preferred a visual progress indicator over a streak counter, but that 1 in 6 represents 50 million urban working Indians.

P2 · Respondents 2 + 3
The Functional Sleeper
Adjacent

"Externalise the day, without performing a wellness ritual."

Age
26 to 31
Sectors
IT · Pharma
Strategy
Welcome, but don't design for
Audience type
Secondary user
P3 · Respondents 4 + 6
The Numb Scroller
Anti-persona

"Forget the day happened. Just give me direct advice if anything."

Age
30 to 44
Sectors
Finance · Marketing
Strategy
Deliberately not targeted
Audience type
Non-target
Results Before → After

Same user, same need. A completely different design.

The research clarified who UYARA is actually for. The first version was a standard journaling app: a blank page and a streak counter. The research showed both were wrong for this user. Here is what changed.

Before
After

The research changed what UYARA is: from a journaling tool you fill in, to a companion you simply talk to. The product now fits how people actually process their thoughts, rather than how a traditional journal expects them to.

Limitations Six people is six people

What this research can't tell you.

The sample is small. Six respondents cannot be projected onto a population. Every distribution on this page is a signal about six people, and I've labelled the counts rather than converting them into percentages that would imply more confidence than exists.

It's self-reported. People describe their own habits inaccurately, particularly around rest, mood and screen use. Nothing here was observed directly.

The recruitment wasn't random. Respondents came from a reachable network, which skews urban, working and English-comfortable. That happens to match the intended audience, but it's a convenience sample, not a representative one.

It has no follow-up. The archetypes were never re-tested after the redesign, so this case shows research changing a direction, not research proven right by outcomes.

Learnings What I'd carry forward

Small research still beats no research.

Naming who you're not for is the useful half. The anti-persona settled more arguments than the three target archetypes combined, because it gave the team permission to say no to features.

Ask about the situation, not the product. Nobody was asked whether they'd use a journaling app. They were asked what their head is doing at night. The answers were far more honest for it.

Six honest answers beat two invented personas. The point wasn't statistical proof. It was replacing a guess nobody had checked with evidence somebody could argue with.

Do it before design, not after. Had this run three months later, the streak counter and the blank page would already have been built, and the research would have become a debate about whether to throw work away.

Conclusion Where it landed

Ten questions changed the whole product.

UYARA started as a journaling app for a user who had been imagined rather than found. Ten questions and six honest answers later, it became a voice-first companion for a user the team could actually describe.

None of that required a big budget or a long timeline. It required asking before building, and being willing to hear that the original idea was aimed at the wrong person.

See more work

Research defined the users.
Design solved the experience.